DWG RG-S15411Server sheetchecked 6m ago
[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [US] Chronic Condition, and is it up?
At this moment [US] Chronic Condition is online. The uptime it reports puts the last restart at about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 1 October 2026.
How does [US] Chronic Condition perform, as measured?
Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 111,203 entities, buildings, deployables and the rest of the world included. 3,426 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for [US] Chronic Condition?
With its NA tag, [US] Chronic Condition lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.99.69:28065 is its address.
What Rust version is recorded for [US] Chronic Condition?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [US] Chronic Condition. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on [US] Chronic Condition?
0 of 50 slots on [US] Chronic Condition are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does [US] Chronic Condition hold?
Across seven days, player hours give [US] Chronic Condition #15,411 globally and #1,543 in North America, a top 69% position among ranked servers.
Wipe data
What happens on [US] Chronic Condition on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for [US] Chronic Condition?
The force wipe is the only wipe at [US] Chronic Condition, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 1 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Map and rules
Which rules and settings are recorded for [US] Chronic Condition?
The name of [US] Chronic Condition records no gather rate. 16 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
What is the map for [US] Chronic Condition?
Size 4,250 with seed 1564901445: that is the procedural map [US] Chronic Condition runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain [US] Chronic Condition?
On Rust Graphs, [US] Chronic Condition is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on [US] Chronic Condition?
Tags published by [US] Chronic Condition, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is [US] Chronic Condition joined?
Connect with client.connect 66.51.99.69:28065: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
mp50
ts16
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.