StatusLive Servers online11,845 Players80,760 Populated3,897 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S9612Server sheetchecked 11m ago

General Confusion Zombie PvE

Online NA 66.51.99.71:28070 checked 11m ago

quad monthly wipes moddedoxidepve
Connect
Players now 0/ 75 0% full
7-day average0peak 1
Rank#9,612top 43% · #1260 in NA
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on General Confusion Zombie PvE
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 43% of all ranked servers, top 67% in NA, and #482 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for General Confusion Zombie PvE, and is it up?

Right now, General Confusion Zombie PvE is recorded as online. About 14 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 1 October 2026.

What does the recorded performance of General Confusion Zombie PvE show?

The last 48 hours give an average of 6 server fps and a floor of 5. Counted at its highest: 119,990 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,949 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is General Confusion Zombie PvE hosted?

With its NA tag, General Confusion Zombie PvE lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 66.51.99.71:28070 is its address.

On which Rust version is General Confusion Zombie PvE running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on General Confusion Zombie PvE. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on General Confusion Zombie PvE?

0 of 75 slots on General Confusion Zombie PvE are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 1 players.

Against other Rust servers, where is General Confusion Zombie PvE placed?

The same seven-day player-hour count places General Confusion Zombie PvE at #1,260 within North America, #9,612 across all ranked servers and in the top 43% of them. Within the quad group it places #482.

Schedules

What is recorded on General Confusion Zombie PvE on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 16 hours after the latest wipe the crowd was at its peak.

On General Confusion Zombie PvE, when do wipes occur?

At General Confusion Zombie PvE the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 2 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

Which settings does General Confusion Zombie PvE run, and what rules?

The name of General Confusion Zombie PvE records no gather rate. A group tops out at 4 players (quad). pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has General Confusion Zombie PvE loaded?

Size 4,500 with seed 8858929: that is the procedural map General Confusion Zombie PvE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does General Confusion Zombie PvE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry General Confusion Zombie PvE are: Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

On General Confusion Zombie PvE, what is meant by each tag?

Tags published by General Confusion Zombie PvE, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): 75 player slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join General Confusion Zombie PvE?

In Rust, press F1 and type client.connect 66.51.99.71:28070 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players 75 player slots.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded