DWG RG-S5017Server sheetchecked 12m ago
Bearly Surviving
Online NA 66.51.99.76:28045 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Bearly Surviving, and is it online now?
Right now, Bearly Surviving is recorded as online. Counted from its reported uptime, the last restart was about 6 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Bearly Surviving perform, as measured?
8 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 82,216 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,082 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Bearly Surviving?
In North America Bearly Surviving lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.99.76:28045 is its address.
What Rust version is recorded for Bearly Surviving?
Rust network protocol 2635 and build 168909 on Linux: that is what Bearly Surviving runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Bearly Surviving?
At the last refresh, Bearly Surviving recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 5. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 1 players.
What rank has been recorded for Bearly Surviving?
Bearly Surviving also measures #860 in North America on the same seven-day player-hour count, at #5,017 globally and in the top 23% of ranked servers.
Wipe data
What happens on Bearly Surviving on the day of a wipe?
The recent wipes averaged a busiest count of 5 players. 4 hours after the latest wipe, the crowd peaked.
On Bearly Surviving, when do wipes occur?
The force wipe is the only wipe at Bearly Surviving, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 days 1 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
Which rules and settings are recorded for Bearly Surviving?
The name of Bearly Surviving records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Bearly Surviving loaded?
Size 4,096 with seed 1337: that is the procedural map Bearly Surviving runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain Bearly Surviving?
On Rust Graphs, Bearly Surviving is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Bearly Surviving?
The game's server browser reads these tags from Bearly Surviving: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Bearly Surviving?
Connect with client.connect 66.51.99.76:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/pwQP862VSA is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.