DWG RG-S6561Server sheetchecked 1h ago
USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is USP SYCA PVE US, and is it online now?
At this moment USP SYCA PVE US is online. The uptime it reports puts the last restart at about 5 days 10 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 1 October 2026 is when Rust Graphs first saw it.
How does USP SYCA PVE US perform, as measured?
The last 48 hours give an average of 12 server fps and a floor of 5. Counted at its highest: 125,764 entities, buildings, deployables and the rest of the world included. 4,647 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for USP SYCA PVE US?
With its NA tag, USP SYCA PVE US lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 66.51.99.78:28030.
On which Rust version is USP SYCA PVE US running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on USP SYCA PVE US. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on USP SYCA PVE US?
Current player count on USP SYCA PVE US: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 02:00 UTC, averaging 1 players.
Against other Rust servers, where is USP SYCA PVE US placed?
The same seven-day player-hour count places USP SYCA PVE US at #1,037 within North America, #6,561 across all ranked servers and in the top 29% of them.
Wipe data
What happens on USP SYCA PVE US on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for USP SYCA PVE US?
At USP SYCA PVE US the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 25 days 14 hours ago. A wipe every month is the schedule its tags set out.
Settings
What settings and rules apply on USP SYCA PVE US?
No gather rate is stated in the name of USP SYCA PVE US. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has USP SYCA PVE US loaded?
Size 4,500 with seed 722508191: that is the procedural map USP SYCA PVE US runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain USP SYCA PVE US?
The Rust Graphs lists that carry USP SYCA PVE US are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on USP SYCA PVE US?
The game's server browser reads these tags from USP SYCA PVE US: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is USP SYCA PVE US joined?
In Rust, press F1 and type client.connect 66.51.99.78:28030 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
