StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S11773Server sheetchecked 9m ago

[US] The Salvaged Few

Online NA 66.51.99.82:28035 checked 9m ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,773top 53% · #1355 in NA
Last wipe18h agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123423:0006:0013:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [US] The Salvaged Few
Fig. 2

Server performance

Server fpsWipe
0246823:0006:0013:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 53% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:56 UTC18h ago – – running 0
Wed 21 Oct, 20:25 UTC7d ago 1 halved by day 3 6.3 days 0
Tue 20 Oct, 22:57 UTC7d ago 2 – 0.9 days 0
Fri 2 Oct, 20:31 UTC26d ago 3 halved by day 3 18.1 days 0
Thu 1 Oct, 22:38 UTC FW26d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC34d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC35d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC36d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [US] The Salvaged Few, and is it online now?

Right now, [US] The Salvaged Few is recorded as online. About 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. First seen by Rust Graphs on 21 September 2026.

What does the recorded performance of [US] The Salvaged Few show?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 156,681 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,435 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [US] The Salvaged Few hosted?

In North America [US] The Salvaged Few lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.99.82:28035.

On which Rust version is [US] The Salvaged Few running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [US] The Salvaged Few. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [US] The Salvaged Few?

At the last refresh, [US] The Salvaged Few recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for [US] The Salvaged Few?

[US] The Salvaged Few also measures #1,355 in North America on the same seven-day player-hour count, at #11,773 globally and in the top 53% of ranked servers.

Wipe data

On [US] The Salvaged Few, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

What wipe schedule has been recorded for [US] The Salvaged Few?

At [US] The Salvaged Few the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 18 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for [US] The Salvaged Few?

No gather rate is stated in the name of [US] The Salvaged Few. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for [US] The Salvaged Few?

Size 6,000 with seed 1337: that is the procedural map [US] The Salvaged Few runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does [US] The Salvaged Few appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] The Salvaged Few are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On [US] The Salvaged Few, what is meant by each tag?

Tags published by [US] The Salvaged Few, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join [US] The Salvaged Few?

In Rust, press F1 and type client.connect 66.51.99.82:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded