StatusLive Servers online11,909 Players102,314 Populated3,972 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S14084Server sheetchecked 17d ago

Rust Defensive Telemetry Lab

Offline 66.68.241.220:28015 checked 17d ago

moddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#14,084top 64%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Defensive Telemetry Lab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Defensive Telemetry Lab, and is it up?

Rust Defensive Telemetry Lab is offline at this moment; 17 days 11 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

In which location is Rust Defensive Telemetry Lab hosted?

No region is published by Rust Defensive Telemetry Lab. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.68.241.220:28015.

On which Rust version is Rust Defensive Telemetry Lab running?

Rust network protocol 2634 and build 167398 on Windows: that is what Rust Defensive Telemetry Lab runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Rust Defensive Telemetry Lab?

The latest refresh records Rust Defensive Telemetry Lab as offline, last seen 17 days 11 hours ago.

Against other Rust servers, where is Rust Defensive Telemetry Lab placed?

Player hours over seven days place Rust Defensive Telemetry Lab at #14,084, within the top 64% of ranked servers.

Schedules

What wipe schedule has been recorded for Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 17 days 20 hours ago.

Settings

Which rules and settings are recorded for Rust Defensive Telemetry Lab?

The name of Rust Defensive Telemetry Lab records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Rust Defensive Telemetry Lab?

These Rust Graphs lists include Rust Defensive Telemetry Lab: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Defensive Telemetry Lab, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Defensive Telemetry Lab publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Rust Defensive Telemetry Lab?

Enter client.connect 66.68.241.220:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded