DWG RG-S14084Server sheetchecked 17d ago
Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Rust Defensive Telemetry Lab, and is it up?
Rust Defensive Telemetry Lab is offline at this moment; 17 days 11 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.
In which location is Rust Defensive Telemetry Lab hosted?
No region is published by Rust Defensive Telemetry Lab. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.68.241.220:28015.
On which Rust version is Rust Defensive Telemetry Lab running?
Rust network protocol 2634 and build 167398 on Windows: that is what Rust Defensive Telemetry Lab runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Rust Defensive Telemetry Lab?
The latest refresh records Rust Defensive Telemetry Lab as offline, last seen 17 days 11 hours ago.
Against other Rust servers, where is Rust Defensive Telemetry Lab placed?
Player hours over seven days place Rust Defensive Telemetry Lab at #14,084, within the top 64% of ranked servers.
Schedules
What wipe schedule has been recorded for Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 17 days 20 hours ago.
Settings
Which rules and settings are recorded for Rust Defensive Telemetry Lab?
The name of Rust Defensive Telemetry Lab records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain Rust Defensive Telemetry Lab?
These Rust Graphs lists include Rust Defensive Telemetry Lab: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust Defensive Telemetry Lab, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Defensive Telemetry Lab publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Rust Defensive Telemetry Lab?
Enter client.connect 66.68.241.220:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.