DWG RG-S15090Server sheetchecked 12d ago
Local Rust Development Server
Offline 66.97.100.191:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:06 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Local Rust Development Server, and is it up?
Local Rust Development Server is offline at this moment; 12 days 12 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.
What location is recorded for Local Rust Development Server?
No region is published by Local Rust Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.97.100.191:28015.
What Rust version is recorded for Local Rust Development Server?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Local Rust Development Server. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Local Rust Development Server?
No response from Local Rust Development Server; the server was last seen 12 days 12 hours ago.
What rank has been recorded for Local Rust Development Server?
Within the top 70% of all ranked servers: Local Rust Development Server at #15,090 for player hours, seven days recorded.
Schedules
What is recorded on Local Rust Development Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Local Rust Development Server, when do wipes occur?
Local Rust Development Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 13 days ago.
Map and rules
Which settings does Local Rust Development Server run, and what rules?
The name of Local Rust Development Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Local Rust Development Server?
A procedural map, generated by the game, is what Local Rust Development Server runs.
Lists and filters
On Rust Graphs, which lists and filters contain Local Rust Development Server?
On Rust Graphs, Local Rust Development Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Local Rust Development Server?
The game's server browser reads these tags from Local Rust Development Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Local Rust Development Server joined?
In Rust, press F1 and type client.connect 66.97.100.191:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.