StatusLive Servers online11,795 Players71,386 Populated3,684 Wiped · 3 h118 Interval5 min Date28 OCT 2026

DWG RG-S16010Server sheetchecked 24d ago

Corrosion Hour Development Test Server

Offline 67.161.116.223:28015 checked 24d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,010top 71%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Corrosion Hour Development Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Corrosion Hour Development Test Server, and is it online now?

Last seen 24 days 22 hours ago; right now Corrosion Hour Development Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.

What location is recorded for Corrosion Hour Development Test Server?

No region is published by Corrosion Hour Development Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 67.161.116.223:28015.

What Rust version is recorded for Corrosion Hour Development Test Server?

On Windows, Corrosion Hour Development Test Server runs Rust network protocol 2634 and build 166493. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Corrosion Hour Development Test Server?

Corrosion Hour Development Test Server is not responding at the latest refresh; the last record of it online is 24 days 22 hours ago.

In the rankings, which position does Corrosion Hour Development Test Server hold?

Player hours over seven days place Corrosion Hour Development Test Server at #16,010, within the top 71% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Corrosion Hour Development Test Server?

Too few wipes are on record for Corrosion Hour Development Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 2 hours ago.

Settings

Which settings does Corrosion Hour Development Test Server run, and what rules?

No gather rate is stated in the name of Corrosion Hour Development Test Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Corrosion Hour Development Test Server played?

Corrosion Hour Development Test Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Corrosion Hour Development Test Server?

The Rust Graphs lists that carry Corrosion Hour Development Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Corrosion Hour Development Test Server, what is meant by each tag?

Tags published by Corrosion Hour Development Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166493 (Build): 166493 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Corrosion Hour Development Test Server joined?

Enter client.connect 67.161.116.223:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166493
Build 166493 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded