StatusLive Servers online11,663 Players33,677 Populated2,838 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S9557Server sheetchecked 9m ago

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,557top 43%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Ironwood Refuge PVE
Fig. 2

Server performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:40 UTC10d ago 2 – running 0
Tue 6 Oct, 20:46 UTC22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 13:09 UTC22d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Ironwood Refuge PVE, and is it up?

Right now, Ironwood Refuge PVE is recorded as online. Counted from its reported uptime, the last restart was about 4 days 9 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 6 October 2026.

How does Ironwood Refuge PVE perform, as measured?

39 server fps on average over the last 48 hours, and never under 27. Counted at its highest: 145,864 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,612 MB. Players feel low fps and a climbing entity count as lag.

In which location is Ironwood Refuge PVE hosted?

No region is published by Ironwood Refuge PVE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 67.210.97.252:27044 is its address.

What Rust version is recorded for Ironwood Refuge PVE?

The platform is Linux and the version is Rust network protocol 2635 and build 167781 on Ironwood Refuge PVE. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Ironwood Refuge PVE?

0 of 50 slots on Ironwood Refuge PVE are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Ironwood Refuge PVE?

Within the top 43% of all ranked servers: Ironwood Refuge PVE at #9,557 for player hours, seven days recorded.

Wipe times

What is recorded on Ironwood Refuge PVE on wipe day?

The recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on Ironwood Refuge PVE?

Ironwood Refuge PVE wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 10 days 3 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Ironwood Refuge PVE?

The name of Ironwood Refuge PVE records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Ironwood Refuge PVE loaded?

Ironwood Refuge PVE runs a procedural map of size 5,000 with seed 1492185930, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Ironwood Refuge PVE appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Ironwood Refuge PVE: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Ironwood Refuge PVE, what is meant by each tag?

Tags published by Ironwood Refuge PVE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Ironwood Refuge PVE joined?

Connect with client.connect 67.210.97.252:27044: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded