StatusLive Servers online11,608 Players34,356 Populated2,818 Wiped · 3 h71 Interval5 min Date29 OCT 2026

DWG RG-S4026Server sheetchecked 10m ago

SurvivalLand

Online 67.222.128.82:7077 checked 10m ago

moddedoxide
Connect
Players now 0/ 12 0% full
7-day average1peak 4
Rank#4,026top 18%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on SurvivalLand
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held20%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:53 UTC3d ago 4 – running 0
Sun 18 Oct, 20:59 UTC10d ago 4 halved by day 5 6.8 days 0
Tue 13 Oct, 23:44 UTC15d ago 4 halved by day 3 4.9 days 0
Thu 1 Oct, 21:49 UTC FW27d ago 3 halved by day 5 12.1 days 0
Sun 27 Sep, 23:22 UTC31d ago 4 held half 3.9 days 0
Tue 22 Sep, 15:24 UTC36d ago 4 halved by day 2 5.3 days 0
Tue 15 Sep, 23:18 UTC43d ago 8 halved by day 2 6.7 days 0
Tue 15 Sep, 16:08 UTC43d ago 8 – 0.3 days 0
Tue 15 Sep, 04:00 UTC44d ago 8 – 0.5 days 1
Sun 13 Sep, 23:03 UTC45d ago 5 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is SurvivalLand, and is it online now?

Right now, SurvivalLand is recorded as online. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days the record is 141 of 168 hours up, 84% of the time. First seen by Rust Graphs on 13 September 2026.

How does SurvivalLand perform, as measured?

186 server fps on average over the last 48 hours, and never under 136. Counted at its highest: 50,084 entities, buildings, deployables and the rest of the world included. 3,491 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for SurvivalLand?

A region is not published by SurvivalLand. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 67.222.128.82:7077.

On which Rust version is SurvivalLand running?

Rust network protocol 2635 and build 168909 on Linux: that is what SurvivalLand runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for SurvivalLand?

0 of 12 slots on SurvivalLand are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 3 players.

Against other Rust servers, where is SurvivalLand placed?

Over the last seven days, SurvivalLand records #4,026 for player hours: the top 18% of all ranked servers.

Wipe data

What is recorded on SurvivalLand on wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. At 9 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 20% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 4.

What wipe schedule has been recorded for SurvivalLand?

There is no next wipe to predict at SurvivalLand, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 3 days 12 hours ago the current world was made.

Settings

Which rules and settings are recorded for SurvivalLand?

No gather rate is stated in the name of SurvivalLand. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is SurvivalLand played?

Size 3,000 with seed 487367700: that is the procedural map SurvivalLand runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does SurvivalLand appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry SurvivalLand are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on SurvivalLand?

The game's server browser reads these tags from SurvivalLand: gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): Slots: 12; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join SurvivalLand?

Enter client.connect 67.222.128.82:7077 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp12
Max players Slots: 12.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded