StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h23 Interval5 min Date28 OCT 2026

DWG RG-S15611Server sheetchecked 16d ago

RustRoyale Giant Animation Test

Offline 68.97.1.27:28125 checked 16d ago

moddedoxide
Connect
Players now 0/ 32 0% full
7-day average0peak –
Rank#15,611top 71%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustRoyale Giant Animation Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct11 Oct14 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:21 UTC18d ago 1 – running 0
Fri 9 Oct, 01:59 UTC19d ago 1 – 0.8 days 0
Wed 7 Oct, 01:45 UTC21d ago 1 held half 2 days 1
Tue 6 Oct, 18:39 UTC22d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is RustRoyale Giant Animation Test online, and what uptime has been recorded?

Last seen 16 days 17 hours ago; right now RustRoyale Giant Animation Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

What location is recorded for RustRoyale Giant Animation Test?

There is no region published by RustRoyale Giant Animation Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 68.97.1.27:28125.

On which Rust version is RustRoyale Giant Animation Test running?

On Windows, RustRoyale Giant Animation Test runs Rust network protocol 2634 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for RustRoyale Giant Animation Test?

The latest refresh records RustRoyale Giant Animation Test as offline, last seen 16 days 17 hours ago.

In the rankings, which position does RustRoyale Giant Animation Test hold?

Over the last seven days, RustRoyale Giant Animation Test records #15,611 for player hours: the top 71% of all ranked servers.

Wipe times

On RustRoyale Giant Animation Test, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for RustRoyale Giant Animation Test?

There is no next wipe to predict at RustRoyale Giant Animation Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 days 23 hours ago the current world was made.

Settings

Which rules and settings are recorded for RustRoyale Giant Animation Test?

No gather rate is stated in the name of RustRoyale Giant Animation Test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Tags

On Rust Graphs, which lists and filters contain RustRoyale Giant Animation Test?

These Rust Graphs lists include RustRoyale Giant Animation Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustRoyale Giant Animation Test?

Tags published by RustRoyale Giant Animation Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp32 (Max players): The slot count is 32; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustRoyale Giant Animation Test?

Connect with client.connect 68.97.1.27:28125: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp32
Max players The slot count is 32.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded