StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S6064Server sheetchecked 16m ago

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 16m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#6,064top 27%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Rusted Zombies | Local Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rusted Zombies | Local Development, and is it online now?

At this moment Rusted Zombies | Local Development is online. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.

What location is recorded for Rusted Zombies | Local Development?

A region is not published by Rusted Zombies | Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 69.131.3.17:28015 is its address.

What Rust version is recorded for Rusted Zombies | Local Development?

Rust network protocol 2635 and build 168909 on Linux: that is what Rusted Zombies | Local Development runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Rusted Zombies | Local Development?

0 of 10 slots on Rusted Zombies | Local Development are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Rusted Zombies | Local Development?

Over the last seven days, Rusted Zombies | Local Development records #6,064 for player hours: the top 27% of all ranked servers.

Wipe times

On Rusted Zombies | Local Development, when do wipes occur?

Rusted Zombies | Local Development's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 8 days 6 hours ago.

Map and rules

Which settings does Rusted Zombies | Local Development run, and what rules?

The name of Rusted Zombies | Local Development records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Rusted Zombies | Local Development loaded?

A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.

Filters

Where does Rusted Zombies | Local Development appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rusted Zombies | Local Development: Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Rusted Zombies | Local Development, what is meant by each tag?

The game's server browser reads these tags from Rusted Zombies | Local Development: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Rusted Zombies | Local Development?

Enter client.connect 69.131.3.17:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded