DWG RG-S6064Server sheetchecked 16m ago
Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 16m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Rusted Zombies | Local Development, and is it online now?
At this moment Rusted Zombies | Local Development is online. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.
What location is recorded for Rusted Zombies | Local Development?
A region is not published by Rusted Zombies | Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 69.131.3.17:28015 is its address.
What Rust version is recorded for Rusted Zombies | Local Development?
Rust network protocol 2635 and build 168909 on Linux: that is what Rusted Zombies | Local Development runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Rusted Zombies | Local Development?
0 of 10 slots on Rusted Zombies | Local Development are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for Rusted Zombies | Local Development?
Over the last seven days, Rusted Zombies | Local Development records #6,064 for player hours: the top 27% of all ranked servers.
Wipe times
On Rusted Zombies | Local Development, when do wipes occur?
Rusted Zombies | Local Development's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 8 days 6 hours ago.
Map and rules
Which settings does Rusted Zombies | Local Development run, and what rules?
The name of Rusted Zombies | Local Development records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Rusted Zombies | Local Development loaded?
A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.
Filters
Where does Rusted Zombies | Local Development appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rusted Zombies | Local Development: Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Rusted Zombies | Local Development, what is meant by each tag?
The game's server browser reads these tags from Rusted Zombies | Local Development: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.