DWG RG-S7238Server sheetchecked 10m ago
MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is MICRO_SKIN_PREVIEW online, and what uptime has been recorded?
Right now, MICRO_SKIN_PREVIEW is recorded as online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is MICRO_SKIN_PREVIEW hosted?
A region is not published by MICRO_SKIN_PREVIEW. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 69.142.98.34:28215.
What Rust version is recorded for MICRO_SKIN_PREVIEW?
Rust network protocol 2635 and build 168909 on Windows: that is what MICRO_SKIN_PREVIEW runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for MICRO_SKIN_PREVIEW?
At the last refresh, MICRO_SKIN_PREVIEW recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 21:00 UTC, averaging 1 players.
What rank has been recorded for MICRO_SKIN_PREVIEW?
Over the last seven days, MICRO_SKIN_PREVIEW records #7,238 for player hours: the top 32% of all ranked servers.
Schedules
On MICRO_SKIN_PREVIEW, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 2 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for MICRO_SKIN_PREVIEW?
At MICRO_SKIN_PREVIEW the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 13 hours ago.
Map and rules
Which rules and settings are recorded for MICRO_SKIN_PREVIEW?
The name of MICRO_SKIN_PREVIEW records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is MICRO_SKIN_PREVIEW played?
A procedural map, generated by the game, is what MICRO_SKIN_PREVIEW runs.
Tags
Where does MICRO_SKIN_PREVIEW appear among the Rust Graphs lists and filters?
On Rust Graphs, MICRO_SKIN_PREVIEW is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On MICRO_SKIN_PREVIEW, what is meant by each tag?
The game's server browser reads these tags from MICRO_SKIN_PREVIEW: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is MICRO_SKIN_PREVIEW joined?
In Rust, press F1 and type client.connect 69.142.98.34:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.