DWG RG-S15423Server sheetchecked 11m ago
MoJo
Online 69.41.181.103:25726 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:32 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is MoJo, and is it online now?
At this moment MoJo is online. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of MoJo show?
Average server fps over the last 48 hours is 229; the lowest was 196. Counted at its highest: 45,978 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,906 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is MoJo hosted?
No region is published by MoJo. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 69.41.181.103:25726.
On which Rust version is MoJo running?
On Linux, MoJo runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on MoJo?
At the last refresh, MoJo recorded 0 players across 16 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for MoJo?
Over the last seven days, MoJo records #15,423 for player hours: the top 69% of all ranked servers.
Wipe data
On MoJo, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for MoJo?
MoJo's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 3 hours ago.
Settings
What settings and rules apply on MoJo?
No gather rate is stated in the name of MoJo. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for MoJo?
MoJo runs a procedural map of size 3,000 with seed 8326175, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does MoJo appear among the Rust Graphs lists and filters?
On Rust Graphs, MoJo is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On MoJo, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp16 (Max players): The slot count is 16; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags MoJo publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to MoJo?
Connect with client.connect 69.41.181.103:25726: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp16
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.