StatusLive Servers online11,672 Players47,205 Populated2,988 Wiped · 3 h97 Interval5 min Date30 OCT 2026

DWG RG-S15025Server sheetchecked 45d ago

RustedThrough

Offline 70.109.215.128:28015 checked 45d ago

moddedoxide
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustedThrough
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustedThrough, and is it up?

Last seen 45 days 10 hours ago; right now RustedThrough is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for RustedThrough?

A region is not published by RustedThrough. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 70.109.215.128:28015.

On which Rust version is RustedThrough running?

Rust network protocol 2633 and build 163794 on Linux: that is what RustedThrough runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on RustedThrough?

No response from RustedThrough; the server was last seen 45 days 10 hours ago.

In the rankings, which position does RustedThrough hold?

Player hours over seven days place RustedThrough at #15,025, within the top – of ranked servers.

Wipe data

Which times and days are wipes plotted at on RustedThrough?

The record of RustedThrough's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 46 days 8 hours ago.

Rules and settings

What settings and rules apply on RustedThrough?

No gather rate is stated in the name of RustedThrough. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has RustedThrough loaded?

RustedThrough runs a procedural map, which the game generates.

Filters

Where does RustedThrough appear among the Rust Graphs lists and filters?

On Rust Graphs, RustedThrough is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustedThrough?

Tags published by RustedThrough, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to RustedThrough?

Connect with client.connect 70.109.215.128:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp15
Max players The slot count is 15.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded