DWG RG-S14102Server sheetchecked 14d ago
Taskmaster's Server DO NOT JOIN
Offline 70.176.29.126:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:01 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Taskmaster's Server DO NOT JOIN, and is it up?
The current state of Taskmaster's Server DO NOT JOIN is offline, with the last sighting 14 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.
What location is recorded for Taskmaster's Server DO NOT JOIN?
There is no region published by Taskmaster's Server DO NOT JOIN. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 70.176.29.126:28015.
On which Rust version is Taskmaster's Server DO NOT JOIN running?
Rust network protocol 2634 and build 167584 on Windows: that is what Taskmaster's Server DO NOT JOIN runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Taskmaster's Server DO NOT JOIN?
Taskmaster's Server DO NOT JOIN is not responding at the latest refresh; the last record of it online is 14 days 4 hours ago.
Against other Rust servers, where is Taskmaster's Server DO NOT JOIN placed?
Within the top 65% of all ranked servers: Taskmaster's Server DO NOT JOIN at #14,102 for player hours, seven days recorded.
Wipe data
What is recorded on Taskmaster's Server DO NOT JOIN on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Taskmaster's Server DO NOT JOIN?
The record of Taskmaster's Server DO NOT JOIN's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 16 days 2 hours ago.
Rules and settings
What settings and rules apply on Taskmaster's Server DO NOT JOIN?
No gather rate is stated in the name of Taskmaster's Server DO NOT JOIN. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.
Which map has Taskmaster's Server DO NOT JOIN loaded?
A procedural map, generated by the game, is what Taskmaster's Server DO NOT JOIN runs.
Lists and filters
On Rust Graphs, which lists and filters contain Taskmaster's Server DO NOT JOIN?
The Rust Graphs lists that carry Taskmaster's Server DO NOT JOIN are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Taskmaster's Server DO NOT JOIN, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Taskmaster's Server DO NOT JOIN publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Taskmaster's Server DO NOT JOIN joined?
In Rust, press F1 and type client.connect 70.176.29.126:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.