StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S7756Server sheetchecked 11m ago

WTF|R&D|Testing Server|

Online 70.177.77.170:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak 2
Rank#7,756top 35%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on WTF|R&D|Testing Server|
Fig. 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:05 UTC22d ago 4 – running 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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34 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
34 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
28 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
4 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is WTF|R&D|Testing Server|, and is it online now?

Right now, WTF|R&D|Testing Server| is recorded as online. The uptime it reports puts the last restart at about 6 hours ago. 96 of 168 hours up over the last 7 full days, which is 57% of the time. First seen by Rust Graphs on 26 September 2026.

What does the recorded performance of WTF|R&D|Testing Server| show?

The last 48 hours give an average of 116 server fps and a floor of 76. Counted at its highest: 94,915 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,539 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is WTF|R&D|Testing Server| hosted?

There is no region published by WTF|R&D|Testing Server|. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 70.177.77.170:28015.

On which Rust version is WTF|R&D|Testing Server| running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on WTF|R&D|Testing Server|. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for WTF|R&D|Testing Server|?

At the last refresh, WTF|R&D|Testing Server| recorded 0 players across 5 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 22:00 UTC, averaging 1 players.

Against other Rust servers, where is WTF|R&D|Testing Server| placed?

Within the top 35% of all ranked servers: WTF|R&D|Testing Server| at #7,756 for player hours, seven days recorded.

Wipe data

What happens on WTF|R&D|Testing Server| on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on WTF|R&D|Testing Server|?

WTF|R&D|Testing Server|'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 5 hours ago.

Rules and settings

Which rules and settings are recorded for WTF|R&D|Testing Server|?

Gather rate for WTF|R&D|Testing Server|: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is WTF|R&D|Testing Server| played?

Seed 1337 and size 6,000 define the procedural map WTF|R&D|Testing Server| generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain WTF|R&D|Testing Server|?

These Rust Graphs lists include WTF|R&D|Testing Server|: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on WTF|R&D|Testing Server|?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags WTF|R&D|Testing Server| publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is WTF|R&D|Testing Server| joined?

Enter client.connect 70.177.77.170:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded