DWG RG-S15940Server sheetchecked 25d ago
Electrical Test Site 67
Offline 71.171.125.142:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Electrical Test Site 67 online, and what uptime has been recorded?
Electrical Test Site 67 is offline at this moment; 25 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Electrical Test Site 67?
There is no region published by Electrical Test Site 67. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 71.171.125.142:28015.
On which Rust version is Electrical Test Site 67 running?
Rust network protocol 2634 and build 166652 on Linux: that is what Electrical Test Site 67 runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Electrical Test Site 67?
Electrical Test Site 67 is not responding at the latest refresh; the last record of it online is 25 days 13 hours ago.
Against other Rust servers, where is Electrical Test Site 67 placed?
Within the top 71% of all ranked servers: Electrical Test Site 67 at #15,940 for player hours, seven days recorded.
Wipe data
On Electrical Test Site 67, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On Electrical Test Site 67, when do wipes occur?
Electrical Test Site 67's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 14 hours ago.
Settings
Which settings does Electrical Test Site 67 run, and what rules?
The name of Electrical Test Site 67 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
On which map is Electrical Test Site 67 played?
Electrical Test Site 67 runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Electrical Test Site 67?
On Rust Graphs, Electrical Test Site 67 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
On Electrical Test Site 67, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags Electrical Test Site 67 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Electrical Test Site 67?
In Rust, press F1 and type client.connect 71.171.125.142:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8
Game
gmvanilla
mp0
ts8
v2634
cs166652
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.