DWG RG-S15373Server sheetchecked 2h ago
Vanilla System Rust
Online 71.178.172.23:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 07:02 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Vanilla System Rust, and is it up?
At this moment Vanilla System Rust is online. The uptime it reports puts the last restart at about 4 days 9 hours ago. 137 of 168 hours up over the last 7 full days, which is 82% of the time. On 26 September 2026 is when Rust Graphs first saw it.
How does Vanilla System Rust perform, as measured?
92 server fps on average over the last 48 hours, and never under 36. Counted at its highest: 115,618 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,561 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Vanilla System Rust hosted?
No region is published by Vanilla System Rust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 71.178.172.23:28015.
On which Rust version is Vanilla System Rust running?
On Linux, Vanilla System Rust runs Rust network protocol 2635 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Vanilla System Rust?
Current player count on Vanilla System Rust: 0, of 100 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Vanilla System Rust hold?
Over the last seven days, Vanilla System Rust records #15,373 for player hours: the top 69% of all ranked servers.
Schedules
What happens on Vanilla System Rust on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Vanilla System Rust?
Too few wipes are on record for Vanilla System Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days 12 hours ago.
Map and rules
What settings and rules apply on Vanilla System Rust?
Gather rate for Vanilla System Rust: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Vanilla System Rust played?
Seed 665943472 and size 4,500 define the procedural map Vanilla System Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Vanilla System Rust?
On Rust Graphs, Vanilla System Rust is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Vanilla System Rust?
The game's server browser reads these tags from Vanilla System Rust: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Vanilla System Rust?
Connect with client.connect 71.178.172.23:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.