StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h157 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 11m ago

Codezalot Rust

Online 72.218.192.227:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Codezalot Rust
Fig. 2

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Codezalot Rust online, and what uptime has been recorded?

Right now, Codezalot Rust is recorded as online. The uptime it reports puts the last restart at about 9 days 15 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

Is Codezalot Rust stable in the figures recorded?

Average server fps over the last 48 hours is 126; the lowest was 103. Counted at its highest: 69,133 entities, buildings, deployables and the rest of the world included. 3,265 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Codezalot Rust hosted?

A region is not published by Codezalot Rust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 72.218.192.227:28015 is its address.

On which Rust version is Codezalot Rust running?

On Linux, Codezalot Rust runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Codezalot Rust?

Current player count on Codezalot Rust: 0, of 50 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for Codezalot Rust?

Within the top 69% of all ranked servers: Codezalot Rust at #15,400 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Codezalot Rust?

Codezalot Rust's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 9 days 17 hours ago.

Settings

What settings and rules apply on Codezalot Rust?

Gather rate for Codezalot Rust: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Codezalot Rust played?

Codezalot Rust runs a procedural map of size 3,500 with seed 1887230747, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Codezalot Rust?

The Rust Graphs lists that carry Codezalot Rust are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Codezalot Rust?

The game's server browser reads these tags from Codezalot Rust: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Codezalot Rust?

Enter client.connect 72.218.192.227:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded