StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S15212Server sheetchecked 15d ago

Pacific Drive Integration - Local Test

Offline 72.251.219.88:28115 checked 15d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,212top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Pacific Drive Integration - Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Pacific Drive Integration - Local Test online, and what uptime has been recorded?

The current state of Pacific Drive Integration - Local Test is offline, with the last sighting 15 days 5 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 12 October 2026.

In which location is Pacific Drive Integration - Local Test hosted?

No region is published by Pacific Drive Integration - Local Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 72.251.219.88:28115.

What Rust version is recorded for Pacific Drive Integration - Local Test?

Rust network protocol 2634 and build 167584 on Windows: that is what Pacific Drive Integration - Local Test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Pacific Drive Integration - Local Test?

The latest refresh records Pacific Drive Integration - Local Test as offline, last seen 15 days 5 hours ago.

What rank has been recorded for Pacific Drive Integration - Local Test?

Within the top 70% of all ranked servers: Pacific Drive Integration - Local Test at #15,212 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Pacific Drive Integration - Local Test?

The record of Pacific Drive Integration - Local Test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 16 days 17 hours ago.

Map and rules

Which settings does Pacific Drive Integration - Local Test run, and what rules?

The name of Pacific Drive Integration - Local Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has Pacific Drive Integration - Local Test loaded?

A procedural map, generated by the game, is what Pacific Drive Integration - Local Test runs.

Filters

Where does Pacific Drive Integration - Local Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Pacific Drive Integration - Local Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Pacific Drive Integration - Local Test, what is meant by each tag?

The game's server browser reads these tags from Pacific Drive Integration - Local Test: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Pacific Drive Integration - Local Test?

Enter client.connect 72.251.219.88:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167584
Build Build: 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded