StatusLive Servers online11,832 Players64,904 Populated3,595 Wiped · 3 h136 Interval5 min Date27 OCT 2026

DWG RG-S13331Server sheetchecked 15d ago

Lunitix test server

Offline 72.58.87.71:28015 checked 15d ago

moddedoxide
Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#13,331top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Lunitix test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 05:25 UTC15d ago 1 – running 1
Thu 1 Oct, 20:18 UTC FW26d ago 1 held half 10.4 days 0
Thu 24 Sep, 18:18 UTC33d ago 1 halved by day 5 7.1 days 1
Fri 18 Sep, 23:09 UTC38d ago 1 held half 5.8 days 1
Fri 18 Sep, 01:42 UTC39d ago 1 – 0.9 days 1
Thu 17 Sep, 17:17 UTC40d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Lunitix test server online, and what uptime has been recorded?

Last seen 15 days 7 hours ago; right now Lunitix test server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Lunitix test server?

No region is published by Lunitix test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 72.58.87.71:28015.

What Rust version is recorded for Lunitix test server?

Rust network protocol 2634 and build 167584 on Windows: that is what Lunitix test server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Lunitix test server?

No response from Lunitix test server; the server was last seen 15 days 7 hours ago.

Against other Rust servers, where is Lunitix test server placed?

Over the last seven days, Lunitix test server records #13,331 for player hours: the top 61% of all ranked servers.

Wipe data

What is recorded on Lunitix test server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 67% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 5.

Which times and days are wipes plotted at on Lunitix test server?

No next wipe can be predicted for Lunitix test server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 2 hours ago.

Rules and settings

Which rules and settings are recorded for Lunitix test server?

Gather rate for Lunitix test server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Lunitix test server?

A procedural map, generated by the game, is what Lunitix test server runs.

Filters

Where does Lunitix test server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Lunitix test server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Lunitix test server?

The game's server browser reads these tags from Lunitix test server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Lunitix test server?

Connect with client.connect 72.58.87.71:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded