StatusLive Servers online11,789 Players63,543 Populated3,532 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S16920Server sheetchecked 30d ago

test server

Offline 72.60.138.234:28015 checked 30d ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak –
Rank#16,920top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is test server online, and what uptime has been recorded?

Last seen 30 days 2 hours ago; right now test server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is test server hosted?

A region is not published by test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 72.60.138.234:28015.

What Rust version is recorded for test server?

Rust network protocol 2634 and build 166085 on Linux: that is what test server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on test server?

test server is not responding at the latest refresh; the last record of it online is 30 days 2 hours ago.

What rank has been recorded for test server?

Player hours over seven days place test server at #16,920, within the top 71% of ranked servers.

Wipe times

Which times and days are wipes plotted at on test server?

test server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 34 days 6 hours ago.

Rules and settings

Which settings does test server run, and what rules?

No gather rate is stated in the name of test server. 12 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is test server played?

Seed 1337 and size 4,500 define the procedural map test server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain test server?

On Rust Graphs, test server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on test server?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): To join, your game must be on protocol 2634; cs166085 (Build): 166085 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags test server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join test server?

Enter client.connect 72.60.138.234:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs166085,ts12,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Slots: 0.
ts12
Group limit Team size is capped at 12.
v2634
Protocol To join, your game must be on protocol 2634.
cs166085
Build 166085 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded