DWG RG-S5402Server sheetchecked 8m ago
Imperium Plugin Development
Online 72.60.151.232:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 17d 9hSat 14 Nov, 18:03 UTC
- 36d 10hThu 3 Dec, 19:00 UTCFW
- 38d 9hSat 5 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Imperium Plugin Development, and is it online now?
At this moment Imperium Plugin Development is online. Counted from its reported uptime, the last restart was about 3 days 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 1 October 2026.
Is Imperium Plugin Development stable in the figures recorded?
Average server fps over the last 48 hours is 74; the lowest was 14. Counted at its highest: 46,709 entities, buildings, deployables and the rest of the world included. 3,463 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Imperium Plugin Development?
No region is published by Imperium Plugin Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 72.60.151.232:28015.
What Rust version is recorded for Imperium Plugin Development?
Rust network protocol 2635 and build 168909 on Linux: that is what Imperium Plugin Development runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Imperium Plugin Development?
Current player count on Imperium Plugin Development: 0, of 2 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 23:00 UTC, averaging 1 players.
Against other Rust servers, where is Imperium Plugin Development placed?
Within the top 24% of all ranked servers: Imperium Plugin Development at #5,402 for player hours, seven days recorded.
Wipe times
On Imperium Plugin Development, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 8 the crowd had fallen below half on the wipes where it did not hold.
On Imperium Plugin Development, when do wipes occur?
every 3 weeks on Saturday at 18:03 UTC is how Imperium Plugin Development wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 3 days 14 hours ago.
Rules and settings
What settings and rules apply on Imperium Plugin Development?
The name of Imperium Plugin Development records no gather rate. The group limit is 128 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Imperium Plugin Development loaded?
Imperium Plugin Development runs a procedural map of size 3,000 with seed 543543, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Imperium Plugin Development?
These Rust Graphs lists include Imperium Plugin Development: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Imperium Plugin Development, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts128 (Group limit): The team limit is 128; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Imperium Plugin Development publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Imperium Plugin Development joined?
Connect with client.connect 72.60.151.232:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z
Game
gmrust
mp2
ts128
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.