StatusLive Servers online11,662 Players41,782 Populated2,976 Wiped · 3 h89 Interval5 min Date28 OCT 2026

DWG RG-S15482Server sheetchecked 36d ago

Guzbul Creative Build (LAN)

Offline 72.66.79.52:28015 checked 36d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,482top 67%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Guzbul Creative Build (LAN)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 14:36 UTC36d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
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02
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03 66 / 999
04 170 / 999
05 49 / 150
06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Guzbul Creative Build (LAN), and is it up?

Guzbul Creative Build (LAN) is offline at this moment; 36 days 8 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 21 September 2026.

In which location is Guzbul Creative Build (LAN) hosted?

A region is not published by Guzbul Creative Build (LAN). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 72.66.79.52:28015 is its address.

What Rust version is recorded for Guzbul Creative Build (LAN)?

Rust network protocol 2633 and build 163207 on Linux: that is what Guzbul Creative Build (LAN) runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Guzbul Creative Build (LAN)?

No response from Guzbul Creative Build (LAN); the server was last seen 36 days 8 hours ago.

In the rankings, which position does Guzbul Creative Build (LAN) hold?

Within the top 67% of all ranked servers: Guzbul Creative Build (LAN) at #15,482 for player hours, seven days recorded.

Schedules

What happens on Guzbul Creative Build (LAN) on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Guzbul Creative Build (LAN)?

The record of Guzbul Creative Build (LAN)'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 36 days 11 hours ago.

Rules and settings

What settings and rules apply on Guzbul Creative Build (LAN)?

The name of Guzbul Creative Build (LAN) records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has Guzbul Creative Build (LAN) loaded?

A procedural map, generated by the game, is what Guzbul Creative Build (LAN) runs.

Lists and filters

Where does Guzbul Creative Build (LAN) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Guzbul Creative Build (LAN) are: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Guzbul Creative Build (LAN), what is meant by each tag?

The game's server browser reads these tags from Guzbul Creative Build (LAN): gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163207 (Build): 163207 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Guzbul Creative Build (LAN)?

Enter client.connect 72.66.79.52:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163207
Build 163207 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded