DWG RG-S15349Server sheetchecked 3h ago
PolarBearFightClub2.0
Offline 72.9.145.13:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is PolarBearFightClub2.0, and is it online now?
The current state of PolarBearFightClub2.0 is offline, with the last sighting 3 hours ago. Counted from its reported uptime, the last restart was about 13 hours ago. 157 of 168 hours up over the last 7 full days, which is 93% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is PolarBearFightClub2.0 stable in the figures recorded?
124 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 73,858 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,183 MB. Players feel low fps and a climbing entity count as lag.
In which location is PolarBearFightClub2.0 hosted?
No region is published by PolarBearFightClub2.0. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.9.145.13:28015.
On which Rust version is PolarBearFightClub2.0 running?
Rust network protocol 2631 and build 156812 on Windows: that is what PolarBearFightClub2.0 runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on PolarBearFightClub2.0?
No response from PolarBearFightClub2.0; the server was last seen 3 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for PolarBearFightClub2.0?
Player hours over seven days place PolarBearFightClub2.0 at #15,349, within the top 69% of ranked servers.
Wipe data
On PolarBearFightClub2.0, when do wipes occur?
PolarBearFightClub2.0's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 117 days 1 hours ago the current world was made.
Rules and settings
Which settings does PolarBearFightClub2.0 run, and what rules?
No gather rate is stated in the name of PolarBearFightClub2.0. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is PolarBearFightClub2.0 played?
Size 3,500 with seed 518502043: that is the procedural map PolarBearFightClub2.0 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does PolarBearFightClub2.0 appear among the Rust Graphs lists and filters?
On Rust Graphs, PolarBearFightClub2.0 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on PolarBearFightClub2.0?
Tags published by PolarBearFightClub2.0, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Your game must match protocol 2631 to join; cs156812 (Build): Build: 156812; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join PolarBearFightClub2.0?
In Rust, press F1 and type client.connect 72.9.145.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z
Game
gmrust
mp50
ts8
v2631
cs156812
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.