StatusLive Servers online11,640 Players32,367 Populated2,784 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 3h ago

PolarBearFightClub2.0

Offline 72.9.145.13:28015 checked 3h ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe117d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123405:0013:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on PolarBearFightClub2.0
Fig. 2

Server performance

05010015020005:0013:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is PolarBearFightClub2.0, and is it online now?

The current state of PolarBearFightClub2.0 is offline, with the last sighting 3 hours ago. Counted from its reported uptime, the last restart was about 13 hours ago. 157 of 168 hours up over the last 7 full days, which is 93% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is PolarBearFightClub2.0 stable in the figures recorded?

124 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 73,858 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,183 MB. Players feel low fps and a climbing entity count as lag.

In which location is PolarBearFightClub2.0 hosted?

No region is published by PolarBearFightClub2.0. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.9.145.13:28015.

On which Rust version is PolarBearFightClub2.0 running?

Rust network protocol 2631 and build 156812 on Windows: that is what PolarBearFightClub2.0 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on PolarBearFightClub2.0?

No response from PolarBearFightClub2.0; the server was last seen 3 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for PolarBearFightClub2.0?

Player hours over seven days place PolarBearFightClub2.0 at #15,349, within the top 69% of ranked servers.

Wipe data

On PolarBearFightClub2.0, when do wipes occur?

PolarBearFightClub2.0's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 117 days 1 hours ago the current world was made.

Rules and settings

Which settings does PolarBearFightClub2.0 run, and what rules?

No gather rate is stated in the name of PolarBearFightClub2.0. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is PolarBearFightClub2.0 played?

Size 3,500 with seed 518502043: that is the procedural map PolarBearFightClub2.0 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does PolarBearFightClub2.0 appear among the Rust Graphs lists and filters?

On Rust Graphs, PolarBearFightClub2.0 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on PolarBearFightClub2.0?

Tags published by PolarBearFightClub2.0, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Your game must match protocol 2631 to join; cs156812 (Build): Build: 156812; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join PolarBearFightClub2.0?

In Rust, press F1 and type client.connect 72.9.145.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol Your game must match protocol 2631 to join.
cs156812
Build Build: 156812.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded