StatusLive Servers online11,811 Players86,563 Populated3,948 Wiped · 3 h170 Interval5 min Date28 OCT 2026

DWG RG-S8892Server sheetchecked 12m ago

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 12m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,892top 40%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Lost Lives | Development Server
Fig. 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Lost Lives | Development Server, and is it up?

Lost Lives | Development Server is up at this moment. About 6 days 23 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 20 October 2026.

Is Lost Lives | Development Server stable in the figures recorded?

126 server fps on average over the last 48 hours, and never under 65. Counted at its highest: 121,691 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,206 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Lost Lives | Development Server?

A region is not published by Lost Lives | Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 73.0.98.12:28015 is its address.

What Rust version is recorded for Lost Lives | Development Server?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on Lost Lives | Development Server. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Lost Lives | Development Server?

0 of 50 slots on Lost Lives | Development Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Lost Lives | Development Server hold?

Over the last seven days, Lost Lives | Development Server records #8,892 for player hours: the top 40% of all ranked servers.

Wipe times

On Lost Lives | Development Server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Lost Lives | Development Server?

Lost Lives | Development Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 7 days 19 hours ago.

Map and rules

What settings and rules apply on Lost Lives | Development Server?

Gather rate for Lost Lives | Development Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Lost Lives | Development Server loaded?

Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Lost Lives | Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Lost Lives | Development Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Lost Lives | Development Server, what is meant by each tag?

The game's server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Lost Lives | Development Server?

Enter client.connect 73.0.98.12:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded