DWG RG-S8892Server sheetchecked 12m ago
Lost Lives | Development Server
Online 73.0.98.12:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Lost Lives | Development Server, and is it up?
Lost Lives | Development Server is up at this moment. About 6 days 23 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 20 October 2026.
Is Lost Lives | Development Server stable in the figures recorded?
126 server fps on average over the last 48 hours, and never under 65. Counted at its highest: 121,691 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,206 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Lost Lives | Development Server?
A region is not published by Lost Lives | Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 73.0.98.12:28015 is its address.
What Rust version is recorded for Lost Lives | Development Server?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on Lost Lives | Development Server. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Lost Lives | Development Server?
0 of 50 slots on Lost Lives | Development Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does Lost Lives | Development Server hold?
Over the last seven days, Lost Lives | Development Server records #8,892 for player hours: the top 40% of all ranked servers.
Wipe times
On Lost Lives | Development Server, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Lost Lives | Development Server?
Lost Lives | Development Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 7 days 19 hours ago.
Map and rules
What settings and rules apply on Lost Lives | Development Server?
Gather rate for Lost Lives | Development Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Lost Lives | Development Server loaded?
Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Lost Lives | Development Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Lost Lives | Development Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Lost Lives | Development Server, what is meant by each tag?
The game's server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.