StatusLive Servers online11,737 Players72,806 Populated3,664 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S15962Server sheetchecked 23d ago

Cr4SH

Offline 73.12.28.104:28015 checked 23d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Cr4SH
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC23d ago 1 – running 0
Sun 4 Oct, 00:15 UTC24d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC30d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC35d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC37d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC39d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC40d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC41d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Cr4SH online, and what uptime has been recorded?

Last seen 23 days 15 hours ago; right now Cr4SH is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 16 September 2026 is when Rust Graphs first saw it.

What location is recorded for Cr4SH?

There is no region published by Cr4SH. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 73.12.28.104:28015.

On which Rust version is Cr4SH running?

On Windows, Cr4SH runs Rust network protocol 2634 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Cr4SH?

Cr4SH is not responding at the latest refresh; the last record of it online is 23 days 15 hours ago.

Against other Rust servers, where is Cr4SH placed?

Within the top 71% of all ranked servers: Cr4SH at #15,962 for player hours, seven days recorded.

Wipe times

What happens on Cr4SH on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Cr4SH, when do wipes occur?

No next wipe can be predicted for Cr4SH: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 23 days 17 hours ago.

Map and rules

What settings and rules apply on Cr4SH?

No gather rate is stated in the name of Cr4SH. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Cr4SH?

A procedural map, generated by the game, is what Cr4SH runs.

Tags

Where does Cr4SH appear among the Rust Graphs lists and filters?

On Rust Graphs, Cr4SH is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Cr4SH, what is meant by each tag?

The game's server browser reads these tags from Cr4SH: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Cr4SH?

In Rust, press F1 and type client.connect 73.12.28.104:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded