StatusLive Servers online11,704 Players60,571 Populated3,281 Wiped · 3 h172 Interval5 min Date30 OCT 2026

DWG RG-S12826Server sheetchecked 2d ago

MD's Testing Grounds

Offline 73.191.106.243:28015 checked 2d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#12,826top 58%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MD's Testing Grounds
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:56 UTC2d ago – – – 1
Tue 27 Oct, 00:42 UTC2d ago – – – 1
Mon 26 Oct, 23:32 UTC3d ago – – – 0
Mon 26 Oct, 23:10 UTC3d ago – – – 0
Mon 26 Oct, 22:47 UTC3d ago – – – 0
Mon 26 Oct, 22:43 UTC3d ago – – – 0
Mon 26 Oct, 22:34 UTC3d ago – – – 0
Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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148 / 300
02
Pickle Rust EU MonthlyEU · no group limit · 50 on average
50 / 100
03
RaidLabgroups of 8+ · 34 on average
0 / 50
04
EU Hub 01EU · groups of 1000+ · 23 on average
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05
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average
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06
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MD's Testing Grounds, and is it up?

MD's Testing Grounds is offline at this moment; 2 days 21 hours ago is when it was last seen. 3 of 72 hours up over the last 3 full days, which is 4% of the time. On 26 October 2026 is when Rust Graphs first saw it.

In which location is MD's Testing Grounds hosted?

There is no region published by MD's Testing Grounds. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 73.191.106.243:28015.

What Rust version is recorded for MD's Testing Grounds?

On Windows, MD's Testing Grounds runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on MD's Testing Grounds?

The latest refresh records MD's Testing Grounds as offline, last seen 2 days 21 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does MD's Testing Grounds hold?

Player hours over seven days place MD's Testing Grounds at #12,826, within the top 58% of ranked servers.

Wipe times

Which times and days are wipes plotted at on MD's Testing Grounds?

None of the resets at MD's Testing Grounds, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Settings

Which rules and settings are recorded for MD's Testing Grounds?

No gather rate is stated in the name of MD's Testing Grounds. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Filters

Where does MD's Testing Grounds appear among the Rust Graphs lists and filters?

These Rust Graphs lists include MD's Testing Grounds: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on MD's Testing Grounds?

The game's server browser reads these tags from MD's Testing Grounds: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join MD's Testing Grounds?

Enter client.connect 73.191.106.243:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded