StatusLive Servers online11,847 Players98,615 Populated3,861 Wiped · 3 h535 Interval5 min Date29 OCT 2026

DWG RG-S8621Server sheetchecked 3d ago

RCS measurement (local)

Offline 73.213.125.58:28015 checked 3d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak 1
Rank#8,621top 39%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RCS measurement (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RCS measurement (local) online, and what uptime has been recorded?

Last seen 3 days 5 hours ago; right now RCS measurement (local) is offline. For the last 4 full days the record is 37 of 96 hours up, 39% of the time. First seen by Rust Graphs on 24 October 2026.

In which location is RCS measurement (local) hosted?

There is no region published by RCS measurement (local). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 73.213.125.58:28015.

On which Rust version is RCS measurement (local) running?

Rust network protocol 2635 and build 168909 on Windows: that is what RCS measurement (local) runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RCS measurement (local)?

RCS measurement (local) is not responding at the latest refresh; the last record of it online is 3 days 5 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is RCS measurement (local) placed?

Over the last seven days, RCS measurement (local) records #8,621 for player hours: the top 39% of all ranked servers.

Wipe data

On RCS measurement (local), when do wipes occur?

Too few wipes are on record for RCS measurement (local) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 21 hours ago.

Rules and settings

Which rules and settings are recorded for RCS measurement (local)?

The name of RCS measurement (local) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

What is the map for RCS measurement (local)?

A procedural map, generated by the game, is what RCS measurement (local) runs.

Filters

On Rust Graphs, which lists and filters contain RCS measurement (local)?

These Rust Graphs lists include RCS measurement (local): Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On RCS measurement (local), what is meant by each tag?

Tags published by RCS measurement (local), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RCS measurement (local)?

Enter client.connect 73.213.125.58:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded