StatusLive Servers online11,749 Players74,551 Populated3,731 Wiped · 3 h142 Interval5 min Date28 OCT 2026

DWG RG-S12118Server sheetchecked 19d ago

Candys Delicious House Rules

Offline 73.31.232.91:28015 checked 19d ago

moddedoxide
Connect
Players now 2/ 10 20% full
7-day average0peak –
Rank#12,118top 55%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Candys Delicious House Rules
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:06 UTC24d ago 2 – running 0
Wed 30 Sep, 16:31 UTC27d ago 2 – 2.9 days 2
Mon 21 Sep, 15:11 UTC36d ago 2 held half 9.1 days 2
Mon 14 Sep, 19:55 UTC43d ago 2 held half 6.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Candys Delicious House Rules online, and what uptime has been recorded?

Last seen 19 days 16 hours ago; right now Candys Delicious House Rules is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Candys Delicious House Rules hosted?

A region is not published by Candys Delicious House Rules. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 73.31.232.91:28015.

What Rust version is recorded for Candys Delicious House Rules?

The platform is Windows and the version is Rust network protocol 2634 and build 167231 on Candys Delicious House Rules. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Candys Delicious House Rules?

The latest refresh records Candys Delicious House Rules as offline, last seen 19 days 16 hours ago.

What rank has been recorded for Candys Delicious House Rules?

Over the last seven days, Candys Delicious House Rules records #12,118 for player hours: the top 55% of all ranked servers.

Wipe data

On Candys Delicious House Rules, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Candys Delicious House Rules?

No next wipe can be predicted for Candys Delicious House Rules: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 24 days 22 hours ago the current world was made.

Map and rules

What settings and rules apply on Candys Delicious House Rules?

The name of Candys Delicious House Rules records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Candys Delicious House Rules?

Candys Delicious House Rules runs a procedural map, which the game generates.

Filters

Where does Candys Delicious House Rules appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Candys Delicious House Rules: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Candys Delicious House Rules, what is meant by each tag?

Tags published by Candys Delicious House Rules, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): 167231 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Candys Delicious House Rules?

In Rust, press F1 and type client.connect 73.31.232.91:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build 167231 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded