DWG RG-S9171Server sheetchecked 1d ago
TestServer
Offline 73.34.19.41:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:55 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 05:39 UTC20d ago | 1 | held half | 18.8 days | 1 |
| Sun 4 Oct, 02:36 UTC24d ago | 1 | held half | 4.1 days | 0 |
| Wed 30 Sep, 04:10 UTC28d ago | 0 | – | 3.9 days | 0 |
| Mon 28 Sep, 20:21 UTC30d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is TestServer online, and what uptime has been recorded?
The current state of TestServer is offline, with the last sighting 37 hours ago. For the last 7 full days the record is 9 of 168 hours up, 5% of the time. On 28 September 2026 is when Rust Graphs first saw it.
In which location is TestServer hosted?
There is no region published by TestServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 73.34.19.41:28015.
On which Rust version is TestServer running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TestServer. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on TestServer?
The latest refresh records TestServer as offline, last seen 37 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 06:00 UTC, at an average of 1 players.
In the rankings, which position does TestServer hold?
Over the last seven days, TestServer records #9,171 for player hours: the top 41% of all ranked servers.
Schedules
What happens on TestServer on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for TestServer?
TestServer wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 44 hours ago the current world was made.
Map and rules
Which settings does TestServer run, and what rules?
Gather rate for TestServer: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is TestServer played?
A procedural map, generated by the game, is what TestServer runs.
Filters
On Rust Graphs, which lists and filters contain TestServer?
On Rust Graphs, TestServer is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On TestServer, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TestServer publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is TestServer joined?
In Rust, press F1 and type client.connect 73.34.19.41:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.