StatusLive Servers online11,771 Players77,148 Populated3,737 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S15346Server sheetchecked 14d ago

MOD Test Server

Offline 73.46.68.165:28015 checked 14d ago

moddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,346top 71%
Last wipe70d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MOD Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep4 Oct9 Oct15 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is MOD Test Server online, and what uptime has been recorded?

Last seen 14 days 22 hours ago; right now MOD Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

In which location is MOD Test Server hosted?

No region is published by MOD Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 73.46.68.165:28015.

On which Rust version is MOD Test Server running?

Rust network protocol 2632 and build 161125 on Windows: that is what MOD Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for MOD Test Server?

The latest refresh records MOD Test Server as offline, last seen 14 days 22 hours ago.

What rank has been recorded for MOD Test Server?

Within the top 71% of all ranked servers: MOD Test Server at #15,346 for player hours, seven days recorded.

Schedules

On MOD Test Server, when do wipes occur?

Too few wipes are on record for MOD Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 70 days 10 hours ago.

Rules and settings

What settings and rules apply on MOD Test Server?

The name of MOD Test Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for MOD Test Server?

Size 3,000 with seed 12345: that is the procedural map MOD Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does MOD Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry MOD Test Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On MOD Test Server, what is meant by each tag?

The game's server browser reads these tags from MOD Test Server: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): The slot count is 200; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join MOD Test Server?

Connect with client.connect 73.46.68.165:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players The slot count is 200.
ts8
Group limit The team limit is 8, which is the game default.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build Build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded