StatusLive Servers online11,829 Players91,985 Populated3,812 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S5932Server sheetchecked 17h ago

studio

Offline 73.50.177.149:28015 checked 17h ago

moddedcarbon
Connect
Players now 1/ 8 12% full
7-day average1peak 1
Rank#5,932top 27%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75119:0021:0023:0000:0002:0004:00

Hourly average and peak, UTC.

Fig. 1Players on studio
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct23 Oct26 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:36 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is studio online, and what uptime has been recorded?

studio is offline at this moment; 17 hours ago is when it was last seen. For the last 7 full days the record is 24 of 168 hours up, 14% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.

What location is recorded for studio?

A region is not published by studio. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 73.50.177.149:28015.

What Rust version is recorded for studio?

Rust network protocol 2635 and build 169606 on Linux: that is what studio runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for studio?

No response from studio; the server was last seen 17 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.

Against other Rust servers, where is studio placed?

Within the top 27% of all ranked servers: studio at #5,932 for player hours, seven days recorded.

Schedules

What happens on studio on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On studio, when do wipes occur?

studio's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 7 days ago.

Map and rules

Which rules and settings are recorded for studio?

No gather rate is stated in the name of studio. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Which map has studio loaded?

A procedural map, generated by the game, is what studio runs.

Lists and filters

On Rust Graphs, which lists and filters contain studio?

The Rust Graphs lists that carry studio are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on studio?

gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs169606 (Build): Build: 169606; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags studio publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is studio joined?

In Rust, press F1 and type client.connect 73.50.177.149:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs169606,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players 8 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs169606
Build Build: 169606.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded