Fig. 1Players on KSK-LabsRG-S13800-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13800-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13800-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctSat 17 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S13800-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 01:50 UTC6d ago
1
–
running
0
Mon 19 Oct, 01:27 UTC10d ago
1
halved by day 1
4 days
0
Sat 17 Oct, 03:46 UTC12d ago
1
–
1.9 days
0
Fri 16 Oct, 01:43 UTC13d ago
1
–
1.1 days
0
Thu 15 Oct, 04:01 UTC14d ago
1
–
0.9 days
1
Tue 13 Oct, 08:02 UTC16d ago
1
–
1.8 days
0
Sun 11 Oct, 19:53 UTC18d ago
0
–
1.5 days
0
Thu 8 Oct, 20:25 UTC21d ago
2
held half
3 days
1
Thu 8 Oct, 02:01 UTC21d ago
2
–
0.8 days
0
Wed 7 Oct, 01:22 UTC22d ago
1
–
1 days
0
Tue 6 Oct, 01:59 UTC23d ago
1
–
1 days
1
Mon 5 Oct, 03:06 UTC24d ago
1
–
1 days
1
Sun 4 Oct, 06:39 UTC25d ago
1
–
0.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13800-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for KSK-Labs, and is it up?
The current state of KSK-Labs is offline, with the last sighting 6 days 12 hours ago. 8 of 168 hours up over the last 7 full days, which is 5% of the time. First seen by Rust Graphs on 4 October 2026.
2.
What location is recorded for KSK-Labs?
A region is not published by KSK-Labs. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 74.130.231.139:28015 is its address.
3.
What Rust version is recorded for KSK-Labs?
Rust network protocol 2635 and build 168909 on Windows: that is what KSK-Labs runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
4.
How many players are plotted on KSK-Labs?
No response from KSK-Labs; the server was last seen 6 days 12 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
5.
Against other Rust servers, where is KSK-Labs placed?
Within the top 62% of all ranked servers: KSK-Labs at #13,800 for player hours, seven days recorded.
Wipe times
6.
What happens on KSK-Labs on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.
7.
What wipe schedule has been recorded for KSK-Labs?
There is no next wipe to predict at KSK-Labs, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 18 hours ago.
Settings
8.
Which settings does KSK-Labs run, and what rules?
No gather rate is stated in the name of KSK-Labs. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
9.
Which map has KSK-Labs loaded?
KSK-Labs runs a procedural map of size 4,500 with seed 4585, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Tags
10.
Where does KSK-Labs appear among the Rust Graphs lists and filters?
On Rust Graphs, KSK-Labs is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
11.
On KSK-Labs, what is meant by each tag?
Tags published by KSK-Labs, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
12.
What is the way to connect to KSK-Labs?
Connect with client.connect 74.130.231.139:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S13800-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeStandard survival, as Rust plays.
mp100
Max players100 player slots.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonCarbon is the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13800-10 · Sheet 10 of 10