StatusLive Servers online11,692 Players37,024 Populated2,928 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S10189Server sheetchecked 6h ago

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 6h ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,189top 46%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75103:0000:0005:0009:0014:0020:00

Hourly average and peak, UTC.

Fig. 1Players on KSK-Labs Testing
Fig. 2

Server performance

05010015020003:0000:0005:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC19d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for KSK-Labs Testing, and is it up?

Last seen 6 hours ago; right now KSK-Labs Testing is offline. About 23 hours ago is when it last restarted, measured from the uptime it reports. 57 of 168 hours up over the last 7 full days, which is 34% of the time. On 9 October 2026 is when Rust Graphs first saw it.

Is KSK-Labs Testing stable in the figures recorded?

145 server fps on average over the last 48 hours, and never under 120. Counted at its highest: 71,215 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,535 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for KSK-Labs Testing?

A region is not published by KSK-Labs Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 74.130.231.139:28025.

What Rust version is recorded for KSK-Labs Testing?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on KSK-Labs Testing. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for KSK-Labs Testing?

The latest refresh records KSK-Labs Testing as offline, last seen 6 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

What rank has been recorded for KSK-Labs Testing?

Over the last seven days, KSK-Labs Testing records #10,189 for player hours: the top 46% of all ranked servers.

Schedules

On KSK-Labs Testing, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On KSK-Labs Testing, when do wipes occur?

No next wipe can be predicted for KSK-Labs Testing: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 2 hours ago.

Rules and settings

Which settings does KSK-Labs Testing run, and what rules?

No gather rate is stated in the name of KSK-Labs Testing. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has KSK-Labs Testing loaded?

Seed 10 and size 3,500 define the procedural map KSK-Labs Testing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain KSK-Labs Testing?

These Rust Graphs lists include KSK-Labs Testing: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On KSK-Labs Testing, what is meant by each tag?

The game's server browser reads these tags from KSK-Labs Testing: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is KSK-Labs Testing joined?

Connect with client.connect 74.130.231.139:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded