StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h4 Interval5 min Date28 OCT 2026

DWG RG-S7535Server sheetchecked 2h ago

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 2h ago

10x monthly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#7,535top 34%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on [US] ZeroHour 10X Custom Server [Atlanta:...
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] online, and what uptime has been recorded?

Right now, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is recorded as online. The uptime it reports puts the last restart at about 6 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] stable in the figures recorded?

14 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 152,611 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,366 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] hosted?

No region tag is published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but its name points to North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 74.208.23.165:28045.

What Rust version is recorded for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Rust network protocol 2635 and build 168909 on Windows: that is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

At the last refresh, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

In the rankings, which position does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] hold?

Over the last seven days, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] records #7,535 for player hours: the top 34% of all ranked servers.

Wipe data

What happens on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. 8 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Once a month, with the force wipe, is when [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 2 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

What settings and rules apply on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The name records 10x gather for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] loaded?

Seed 1337 and size 4,500 define the procedural map [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

On Rust Graphs, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is placed in these lists: 10x Rust servers, plotted, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Which meaning is attached to each tag on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Tags published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Connect with client.connect 74.208.23.165:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://web.fluxer.app/invite/LTRumBFX is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded