StatusLive Servers online11,703 Players49,472 Populated2,998 Wiped · 3 h104 Interval5 min Date30 OCT 2026

DWG RG-S4761Server sheetchecked 11m ago

Peace, Then War

Online 74.244.31.245:28025 checked 11m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 8
Rank#4,761top 21%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0246803:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Peace, Then War
Fig. 2

Server performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW28d ago 5 – running 0
Sun 6 Sep, 19:56 UTC53d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Peace, Then War online, and what uptime has been recorded?

At this moment Peace, Then War is online. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Peace, Then War stable in the figures recorded?

The last 48 hours give an average of 203 server fps and a floor of 117. Counted at its highest: 147,564 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,565 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Peace, Then War?

No region is published by Peace, Then War. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 74.244.31.245:28025.

What Rust version is recorded for Peace, Then War?

Rust network protocol 2635 and build 168909 on Windows: that is what Peace, Then War runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Peace, Then War?

0 of 50 slots on Peace, Then War are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 8. The 48-hour peak falls at 00:00 UTC, averaging 8 players.

In the rankings, which position does Peace, Then War hold?

Over the last seven days, Peace, Then War records #4,761 for player hours: the top 21% of all ranked servers.

Wipe data

What is recorded on Peace, Then War on wipe day?

At their busiest, its recent wipes drew 4 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 8 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Peace, Then War?

Too few wipes are on record for Peace, Then War to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 6 hours ago the current world was made.

Map and rules

What settings and rules apply on Peace, Then War?

The name of Peace, Then War records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Peace, Then War?

Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Peace, Then War?

On Rust Graphs, Peace, Then War is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Peace, Then War?

The game's server browser reads these tags from Peace, Then War: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Peace, Then War?

In Rust, press F1 and type client.connect 74.244.31.245:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded