DWG RG-S4761Server sheetchecked 11m ago
Peace, Then War
Online 74.244.31.245:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW28d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC53d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Peace, Then War online, and what uptime has been recorded?
At this moment Peace, Then War is online. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Peace, Then War stable in the figures recorded?
The last 48 hours give an average of 203 server fps and a floor of 117. Counted at its highest: 147,564 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,565 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Peace, Then War?
No region is published by Peace, Then War. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 74.244.31.245:28025.
What Rust version is recorded for Peace, Then War?
Rust network protocol 2635 and build 168909 on Windows: that is what Peace, Then War runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Peace, Then War?
0 of 50 slots on Peace, Then War are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 8. The 48-hour peak falls at 00:00 UTC, averaging 8 players.
In the rankings, which position does Peace, Then War hold?
Over the last seven days, Peace, Then War records #4,761 for player hours: the top 21% of all ranked servers.
Wipe data
What is recorded on Peace, Then War on wipe day?
At their busiest, its recent wipes drew 4 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 8 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Peace, Then War?
Too few wipes are on record for Peace, Then War to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 6 hours ago the current world was made.
Map and rules
What settings and rules apply on Peace, Then War?
The name of Peace, Then War records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for Peace, Then War?
Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Peace, Then War?
On Rust Graphs, Peace, Then War is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Peace, Then War?
The game's server browser reads these tags from Peace, Then War: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Peace, Then War?
In Rust, press F1 and type client.connect 74.244.31.245:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
