DWG RG-S15318Server sheetchecked 8m ago
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for {TNT}SQUADs - Rusty but not old, and is it up?
Right now, {TNT}SQUADs - Rusty but not old is recorded as online. Counted from its reported uptime, the last restart was about 6 days ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of {TNT}SQUADs - Rusty but not old show?
121 server fps on average over the last 48 hours, and never under 92. Counted at its highest: 56,709 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,296 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for {TNT}SQUADs - Rusty but not old?
The NA tag is how {TNT}SQUADs - Rusty but not old lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 74.91.127.81:35215 is its address.
On which Rust version is {TNT}SQUADs - Rusty but not old running?
The platform is Linux and the version is Rust network protocol 2633 and build 165217 on {TNT}SQUADs - Rusty but not old. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for {TNT}SQUADs - Rusty but not old?
At the last refresh, {TNT}SQUADs - Rusty but not old recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does {TNT}SQUADs - Rusty but not old hold?
{TNT}SQUADs - Rusty but not old also measures #1,506 in North America on the same seven-day player-hour count, at #15,318 globally and in the top 69% of ranked servers.
Schedules
On {TNT}SQUADs - Rusty but not old, when do wipes occur?
The record of {TNT}SQUADs - Rusty but not old's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 54 days 1 hours ago.
Settings
Which rules and settings are recorded for {TNT}SQUADs - Rusty but not old?
The name of {TNT}SQUADs - Rusty but not old records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
What is the map for {TNT}SQUADs - Rusty but not old?
Size 3,100 with seed 1145457653: that is the procedural map {TNT}SQUADs - Rusty but not old runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain {TNT}SQUADs - Rusty but not old?
These Rust Graphs lists include {TNT}SQUADs - Rusty but not old: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on {TNT}SQUADs - Rusty but not old?
Tags published by {TNT}SQUADs - Rusty but not old, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.