DWG RG-S5854Server sheetchecked 9m ago
Bigfoot Island
Online NA 75.111.8.80:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Bigfoot Island online, and what uptime has been recorded?
Bigfoot Island is up at this moment. About 5 days 20 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Bigfoot Island show?
99 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 165,220 entities, buildings, deployables and the rest of the world included. 6,377 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Bigfoot Island hosted?
With its NA tag, Bigfoot Island lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 75.111.8.80:28015.
On which Rust version is Bigfoot Island running?
Rust network protocol 2635 and build 168909 on Windows: that is what Bigfoot Island runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Bigfoot Island?
0 of 69 slots on Bigfoot Island are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.
What rank has been recorded for Bigfoot Island?
Across seven days, player hours give Bigfoot Island #5,854 globally and #961 in North America, a top 26% position among ranked servers.
Wipe times
What happens on Bigfoot Island on the day of a wipe?
The recent wipes averaged a busiest count of 3 players. 6 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Bigfoot Island?
The force wipe is the only wipe at Bigfoot Island, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
What settings and rules apply on Bigfoot Island?
Gather rate for Bigfoot Island: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Bigfoot Island?
Seed 1851427332 and size 5,000 define the procedural map Bigfoot Island generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Bigfoot Island appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Bigfoot Island: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Bigfoot Island, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp69 (Max players): The slot count is 69; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags Bigfoot Island publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Bigfoot Island?
Connect with client.connect 75.111.8.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/Ps5TxDP6rr is its website.
Server tags
Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp69
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.