StatusLive Servers online11,614 Players33,332 Populated2,810 Wiped · 3 h68 Interval5 min Date29 OCT 2026

DWG RG-S9094Server sheetchecked 9m ago

Dustsackies Test Server

Online 75.133.62.211:28015 checked 9m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,094top 41%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75107:0015:0022:0004:0022:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Dustsackies Test Server
Fig. 2

Server performance

05010015020007:0015:0022:0004:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC5d ago 1 – running 0
Sat 10 Oct, 23:18 UTC18d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC18d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC24d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC32d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC38d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC39d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC40d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC43d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Dustsackies Test Server, and is it online now?

Right now, Dustsackies Test Server is recorded as online. About 7 hours ago is when it last restarted, measured from the uptime it reports. 112 of 168 hours up over the last 7 full days, which is 67% of the time. First seen by Rust Graphs on 13 September 2026.

Is Dustsackies Test Server stable in the figures recorded?

99 server fps on average over the last 48 hours, and never under 63. Counted at its highest: 80,310 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,734 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Dustsackies Test Server hosted?

No region is published by Dustsackies Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 75.133.62.211:28015 is its address.

What Rust version is recorded for Dustsackies Test Server?

On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Dustsackies Test Server?

0 of 50 slots on Dustsackies Test Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

In the rankings, which position does Dustsackies Test Server hold?

Within the top 41% of all ranked servers: Dustsackies Test Server at #9,094 for player hours, seven days recorded.

Wipe times

What happens on Dustsackies Test Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 25% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on Dustsackies Test Server?

There is no next wipe to predict at Dustsackies Test Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 5 days 8 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Dustsackies Test Server?

The name of Dustsackies Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Dustsackies Test Server loaded?

Size 5,800 with seed 1: that is the procedural map Dustsackies Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Dustsackies Test Server?

The Rust Graphs lists that carry Dustsackies Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Dustsackies Test Server, what is meant by each tag?

The game's server browser reads these tags from Dustsackies Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Dustsackies Test Server?

In Rust, press F1 and type client.connect 75.133.62.211:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded