StatusLive Servers online11,674 Players57,845 Populated3,415 Wiped · 3 h98 Interval5 min Date28 OCT 2026

DWG RG-S6348Server sheetchecked 1h ago

My Private Sandbox

Offline 75.140.83.80:28015 checked 1h ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#6,348top 29%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75105:0007:0009:0005:0007:0009:00

Hourly average and peak, UTC.

Fig. 1Players on My Private Sandbox
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:18 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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2 / 25
03 96 / 999
04 40 / 999
05 95 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is My Private Sandbox online, and what uptime has been recorded?

My Private Sandbox is offline at this moment; 1 hours ago is when it was last seen. 33 of 168 hours up over the last 7 full days, which is 20% of the time. On 10 October 2026 is when Rust Graphs first saw it.

In which location is My Private Sandbox hosted?

There is no region published by My Private Sandbox. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 75.140.83.80:28015.

On which Rust version is My Private Sandbox running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on My Private Sandbox. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on My Private Sandbox?

The latest refresh records My Private Sandbox as offline, last seen 1 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.

In the rankings, which position does My Private Sandbox hold?

Player hours over seven days place My Private Sandbox at #6,348, within the top 29% of ranked servers.

Wipe times

What happens on My Private Sandbox on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 10 hours after the latest wipe the crowd was at its peak.

On My Private Sandbox, when do wipes occur?

Too few wipes are on record for My Private Sandbox to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 17 days 23 hours ago the current world was made.

Map and rules

What settings and rules apply on My Private Sandbox?

Gather rate for My Private Sandbox: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for My Private Sandbox?

A procedural map, generated by the game, is what My Private Sandbox runs.

Filters

Where does My Private Sandbox appear among the Rust Graphs lists and filters?

On Rust Graphs, My Private Sandbox is placed in these lists: Rust build servers, plotted live and Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on My Private Sandbox?

The game's server browser reads these tags from My Private Sandbox: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join My Private Sandbox?

Connect with client.connect 75.140.83.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded