StatusLive Servers online11,790 Players66,598 Populated3,624 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S15339Server sheetchecked 1d ago

BZPVETEST

Offline 75.175.131.181:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123422:0023:0000:0001:00

Hourly average and peak, UTC.

Fig. 1Players on BZPVETEST
Fig. 2

Server performance

01020304022:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:41 UTC10d ago 1 – running 0
Thu 1 Oct, 17:38 UTC FW27d ago 1 halved by day 8 17 days 0
Mon 28 Sep, 04:21 UTC30d ago 0 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is BZPVETEST, and is it online now?

Last seen 44 hours ago; right now BZPVETEST is offline. About 8 days 6 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 146 of 168 hours up, 87% of the time. First seen by Rust Graphs on 20 September 2026.

How does BZPVETEST perform, as measured?

40 server fps on average over the last 48 hours, and never under 40. Counted at its highest: 96,743 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,085 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for BZPVETEST?

No region is published by BZPVETEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 75.175.131.181:28015.

What Rust version is recorded for BZPVETEST?

Rust network protocol 2634 and build 167781 on Linux: that is what BZPVETEST runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on BZPVETEST?

The latest refresh records BZPVETEST as offline, last seen 44 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for BZPVETEST?

Player hours over seven days place BZPVETEST at #15,339, within the top 69% of ranked servers.

Wipe times

What happens on BZPVETEST on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 8.

On BZPVETEST, when do wipes occur?

No next wipe can be predicted for BZPVETEST: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 10 days 3 hours ago.

Rules and settings

Which rules and settings are recorded for BZPVETEST?

The name of BZPVETEST records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is BZPVETEST played?

BZPVETEST runs a procedural map of size 4,250 with seed 1413175854, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain BZPVETEST?

The Rust Graphs lists that carry BZPVETEST are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on BZPVETEST?

Tags published by BZPVETEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is BZPVETEST joined?

Connect with client.connect 75.175.131.181:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://battlezone.gg/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded