StatusLive Servers online11,767 Players60,429 Populated3,522 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15608Server sheetchecked 17d ago

Local Dev Server

Offline 75.204.192.191:28015 checked 17d ago

moddedoxide
Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,608top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Local Dev Server, and is it up?

The current state of Local Dev Server is offline, with the last sighting 17 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 11 October 2026.

In which location is Local Dev Server hosted?

There is no region published by Local Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 75.204.192.191:28015.

What Rust version is recorded for Local Dev Server?

On Windows, Local Dev Server runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Local Dev Server?

Local Dev Server is not responding at the latest refresh; the last record of it online is 17 days 4 hours ago.

In the rankings, which position does Local Dev Server hold?

Player hours over seven days place Local Dev Server at #15,608, within the top 71% of ranked servers.

Wipe times

What wipe schedule has been recorded for Local Dev Server?

The record of Local Dev Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days ago.

Map and rules

Which settings does Local Dev Server run, and what rules?

The name of Local Dev Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Local Dev Server played?

Local Dev Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Local Dev Server?

On Rust Graphs, Local Dev Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Dev Server?

The game's server browser reads these tags from Local Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local Dev Server?

Enter client.connect 75.204.192.191:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players 8 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded