DWG RG-S15674Server sheetchecked 24d ago
Local Dev Server
Offline 75.204.244.19:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Local Dev Server online, and what uptime has been recorded?
Local Dev Server is offline at this moment; 24 days 21 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
What location is recorded for Local Dev Server?
There is no region published by Local Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 75.204.244.19:28015.
What Rust version is recorded for Local Dev Server?
Rust network protocol 2634 and build 166652 on Windows: that is what Local Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Local Dev Server?
No response from Local Dev Server; the server was last seen 24 days 21 hours ago.
What rank has been recorded for Local Dev Server?
Player hours over seven days place Local Dev Server at #15,674, within the top 69% of ranked servers.
Wipe times
What happens on Local Dev Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Local Dev Server, when do wipes occur?
Local Dev Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 1 hours ago.
Map and rules
Which rules and settings are recorded for Local Dev Server?
The name of Local Dev Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Local Dev Server?
Local Dev Server runs a procedural map, which the game generates.
Tags
Where does Local Dev Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Local Dev Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Dev Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Local Dev Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Local Dev Server?
Connect with client.connect 75.204.244.19:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp8
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.