DWG RG-S15973Server sheetchecked 26d ago
RH dev test (private - ignore)
Offline 76.147.194.226:28115 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for RH dev test (private - ignore), and is it up?
The current state of RH dev test (private - ignore) is offline, with the last sighting 26 days 6 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 3 October 2026 is when Rust Graphs first saw it.
What location is recorded for RH dev test (private - ignore)?
No region is published by RH dev test (private - ignore). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 76.147.194.226:28115 is its address.
On which Rust version is RH dev test (private - ignore) running?
The platform is Linux and the version is Rust network protocol 2633 and build 163794 on RH dev test (private - ignore). To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on RH dev test (private - ignore)?
The latest refresh records RH dev test (private - ignore) as offline, last seen 26 days 6 hours ago.
Against other Rust servers, where is RH dev test (private - ignore) placed?
Within the top 70% of all ranked servers: RH dev test (private - ignore) at #15,973 for player hours, seven days recorded.
Wipe times
On RH dev test (private - ignore), what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RH dev test (private - ignore)?
RH dev test (private - ignore)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 8 hours ago.
Rules and settings
Which rules and settings are recorded for RH dev test (private - ignore)?
Gather rate for RH dev test (private - ignore): not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is RH dev test (private - ignore) played?
A procedural map, generated by the game, is what RH dev test (private - ignore) runs.
Lists and filters
On Rust Graphs, which lists and filters contain RH dev test (private - ignore)?
On Rust Graphs, RH dev test (private - ignore) is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on RH dev test (private - ignore)?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RH dev test (private - ignore) publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to RH dev test (private - ignore)?
Enter client.connect 76.147.194.226:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.