StatusLive Servers online11,645 Players47,241 Populated3,160 Wiped · 3 h101 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 12m ago

A Rust Server

Online 76.157.24.140:28134 checked 12m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123423:0001:0002:0004:0005:0007:00Wiped Tue 27 Oct, 23:43 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

Server fpsWipe
010020030040023:0001:0002:0004:0005:0007:00Wiped Tue 27 Oct, 23:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepWed 23 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:43 UTC9h ago – – running 0
Tue 29 Sep, 01:49 UTC29d ago 0 – 28.9 days 0
Wed 23 Sep, 17:31 UTC34d ago 3 halved by day 1 5.3 days 0
Mon 21 Sep, 21:35 UTC36d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average
36 / 250
02 84 / 150
03
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average
13 / 200
04
Rustico 3groups of 5 · 8 on average
7 / 100
05
SGRust@Mintgroups of 6 · 2 on average
2 / 10
06
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average
0 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for A Rust Server, and is it up?

A Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 6 hours ago. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

Is A Rust Server stable in the figures recorded?

Average server fps over the last 48 hours is 239; the lowest was 237. Counted at its highest: 132,831 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,830 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for A Rust Server?

A region is not published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 76.157.24.140:28134.

What Rust version is recorded for A Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what A Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for A Rust Server?

At the last refresh, A Rust Server recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for A Rust Server?

Player hours over seven days place A Rust Server at #15,396, within the top 69% of ranked servers.

Schedules

What is recorded on A Rust Server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on A Rust Server?

A Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 9 hours ago.

Settings

Which settings does A Rust Server run, and what rules?

The name of A Rust Server records no gather rate. 6 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for A Rust Server?

Size 4,500 with seed 1337: that is the procedural map A Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

Where does A Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on A Rust Server?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to A Rust Server?

In Rust, press F1 and type client.connect 76.157.24.140:28134 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts6
Group limit The team limit is 6.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded