StatusLive Servers online11,795 Players86,398 Populated3,928 Wiped · 3 h155 Interval5 min Date28 OCT 2026

DWG RG-S15452Server sheetchecked 15m ago

RFC's Test Server

Online 76.18.83.131:28015 checked 15m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,452top 69%
Last wipe26d agono schedule published
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on RFC's Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:54 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is RFC's Test Server online, and what uptime has been recorded?

Right now, RFC's Test Server is recorded as online. For the last 7 full days the record is 155 of 168 hours up, 92% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for RFC's Test Server?

No region is published by RFC's Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 76.18.83.131:28015.

On which Rust version is RFC's Test Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RFC's Test Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RFC's Test Server?

0 of 2 slots on RFC's Test Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for RFC's Test Server?

Within the top 69% of all ranked servers: RFC's Test Server at #15,452 for player hours, seven days recorded.

Wipe data

What is recorded on RFC's Test Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On RFC's Test Server, when do wipes occur?

Once a month, with the force wipe, is when RFC's Test Server wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 days 20 hours ago.

Settings

Which rules and settings are recorded for RFC's Test Server?

No gather rate is stated in the name of RFC's Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RFC's Test Server loaded?

A procedural map, generated by the game, is what RFC's Test Server runs.

Tags

Where does RFC's Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RFC's Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RFC's Test Server?

Tags published by RFC's Test Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is RFC's Test Server joined?

In Rust, press F1 and type client.connect 76.18.83.131:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded