StatusLive Servers online11,658 Players44,769 Populated3,058 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S14358Server sheetchecked 6d ago

unc rust

Offline 76.226.67.68:28015 checked 6d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,358top 65%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on unc rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:39 UTC14d ago 1 – running 1
Tue 13 Oct, 04:31 UTC14d ago 1 – 0.8 days 0
Mon 12 Oct, 21:17 UTC15d ago 1 – 0.3 days 0
Mon 12 Oct, 03:31 UTC15d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for unc rust, and is it up?

The current state of unc rust is offline, with the last sighting 6 days 18 hours ago. For the last 7 full days the record is 8 of 168 hours up, 5% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

In which location is unc rust hosted?

There is no region published by unc rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 76.226.67.68:28015.

What Rust version is recorded for unc rust?

On Linux, unc rust runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on unc rust?

unc rust is not responding at the latest refresh; the last record of it online is 6 days 18 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for unc rust?

Within the top 65% of all ranked servers: unc rust at #14,358 for player hours, seven days recorded.

Wipe times

What happens on unc rust on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for unc rust?

No next wipe can be predicted for unc rust: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 14 days 3 hours ago.

Map and rules

Which rules and settings are recorded for unc rust?

Gather rate for unc rust: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

On which map is unc rust played?

unc rust runs a procedural map, which the game generates.

Tags

Where does unc rust appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry unc rust are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on unc rust?

The game's server browser reads these tags from unc rust: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join unc rust?

Connect with client.connect 76.226.67.68:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded