StatusLive Servers online11,582 Players33,161 Populated2,855 Wiped · 3 h65 Interval5 min Date28 OCT 2026

DWG RG-S11352Server sheetchecked 3d ago

Vanilla Testing Lab

Offline 76.27.9.185:28015 checked 3d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#11,352top 51%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Vanilla Testing Lab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:11 UTC3d ago 1 – running 1
Sat 10 Oct, 11:01 UTC17d ago 0 – 14 days 0
Sat 10 Oct, 02:12 UTC18d ago 1 – 0.4 days 1
Fri 9 Oct, 08:40 UTC18d ago 1 – 0.7 days 0
Thu 1 Oct, 11:21 UTC26d ago 1 halved by day 4 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Vanilla Testing Lab, and is it up?

Vanilla Testing Lab is offline at this moment; 3 days 13 hours ago is when it was last seen. 7 of 168 hours up over the last 7 full days, which is 4% of the time. First seen by Rust Graphs on 18 September 2026.

In which location is Vanilla Testing Lab hosted?

A region is not published by Vanilla Testing Lab. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 76.27.9.185:28015 is its address.

On which Rust version is Vanilla Testing Lab running?

Rust network protocol 2635 and build 168909 on Windows: that is what Vanilla Testing Lab runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Vanilla Testing Lab?

Vanilla Testing Lab is not responding at the latest refresh; the last record of it online is 3 days 13 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for Vanilla Testing Lab?

Over the last seven days, Vanilla Testing Lab records #11,352 for player hours: the top 51% of all ranked servers.

Wipe times

On Vanilla Testing Lab, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Vanilla Testing Lab?

No next wipe can be predicted for Vanilla Testing Lab: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 3 days 19 hours ago.

Map and rules

Which settings does Vanilla Testing Lab run, and what rules?

No gather rate is stated in the name of Vanilla Testing Lab. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

On which map is Vanilla Testing Lab played?

Vanilla Testing Lab runs a procedural map, which the game generates.

Tags

Where does Vanilla Testing Lab appear among the Rust Graphs lists and filters?

On Rust Graphs, Vanilla Testing Lab is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Vanilla Testing Lab, what is meant by each tag?

The game's server browser reads these tags from Vanilla Testing Lab: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Vanilla Testing Lab?

In Rust, press F1 and type client.connect 76.27.9.185:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded